

It's a roguelite-ish fighting game thing. Honestly I'm mostly mentioning this one because I loved it and I think it didn't get enough attention. To a probably(?) even lesser extent, Abyss Odyssey!(?) I mean, to be honest, not really, but. Very Monty Python esque which definitely fits what you're asking for very well to me. To a lesser extent, Rock of Ages 1, 2, and 3! Much to my GREAT SHAME, I never did play 2. It's a bit jank, but back then it was the best first-person melee combat you could find, by a LOT. Some really common examples are games like: Games like these are commonly attributed hand in hand with the horror genre since the surrealist take always melds perfectly with the ability to scare people due to the unknown factor and difficulty of being able to properly process the content within. The rabbit hole always seems to go deeper than I'm ever capable of investigating on my own. I'm looking for literally anything that could fit the bill, whether it be that random itch.io game that got only a couple of downloads and only you have even seen/heard of it, or whether it's some weird Dreams, Garry's Mod, or VR Chat mod/world. Quality of the actual gameplay in question has never really mattered to me, I just like how the atmosphere, music, and visuals of such titles make me "feel" even if I'm not particularly having fun. Still love it though.Throughout my life, since I've enjoyed gaming from the beginning, I've always been weirdly fascinated and drawn to games that are strange, surreal, or "avant-garde". Given the absolutely rushed nature of the game and the fact that these items don't appear in the final shopping plate of the game, unlocked or not, I've never been sure if that was intended behavior or some kind of debug option that glitched out in the final build. Do you want to wreck the difficulty curve? By endgame you probably have a lot of Gold+/++ or Item Drop+/++ accessories, toss them on the party and go to town, some of the items can be dropped from random mooks and farmed in the world if that's easier too (a few of which aren't even endgame enemies).

Well most JRPG postgames love grinding, but luckily most don’t actually give you any real reason to engage with itĭo you know what I forgot was at the end of Xenosaga 3, but love, even if it was of little use to me by the time it unlocked due to min-maxing? You do one of the only full-on side quests in the game in the middle of it, and at endgame it opens the Secret Shop, which adds infinite (admittedly expensive) stat boosting items for purchase. The combat was alright, I guess, not terrible if you just want some faux-Zelda combat in a roguelite sorta design. If you wanted a fantasy RPG shop experience like I came into it for, it's not a good one. Maybe it changes for the better later, I don't know. I got a few hours in and gave up when I realized how useless and uninteresting the shop was. Real fun to learn all the stuff you've been selling to fund and unlock the forge is the stuff you'll need to make your new gear with anyways. Instead of sitting through trying to sell and price stuff at the shop, doing more dungeon runs will pay out and be more engaging overall.Īlso, a good number of the things even worth anything but a pittance in sell price are items needed to make better gear and preparations anyways. As losing your inventory when you die and having limited inventory space is a concern, you'll just end up trashing anything not useful for crafting on the spot or just when your HP gets low. The shop serves as a way to sell your trash loot for cash in a very time consuming and rather unrewarding manner for a very short time until the game just gives you the ability to sell items straight from your inventory for a bit less than you could get at the shop.

You need gold to fund other merchants in town so that you can then buy better gear and preparations. The game's story is about beating dungeons, and you will need gold to do that.

The main character doesn't even want to run it. Moonlighter is one of those games I remember seeing the initial excitement about, but never got around to until a year or two ago when I got it in some bundle.ĭespite being in part about running a fantasy RPG shop, the game doesn't want you to run a fantasy RPG shop. ALSO: Didn't SE's indie game initiative also produce Moonlighter? It's one of those games that looked vaguely interesting but I'd heard enough rumbling about that I never played it.
